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Showing content with the highest reputation since 04/25/2020 in all areas

  1. 2 points
    GMod S.T.A.L.K.E.R RP : May Playtime Contest We will be hosting a competition throughout the whole of may based on the playtime throughout this month. There will be 3 prizes for ingame rewards based on the top 3 playtimes, Roots and Higher staff are exempt from this! Prize 1: The player with the top playtime of the month will recieve a Gauss Rifle and 25 rounds (5125000 Rubles) Prize 2: The player with the second most playtime of the month will recieve a Exo Skeleton, a Grenade Launcher, and 25 40mm Grenades (662500 Rubles). Prize 3: The player with the top playtime of the month will recieve a a Grenade Launcher, 5 40mm Grenades, and a Guitar (153000 Rubles). Good Luck on the Competition!
  2. 1 point
    GMod S.T.A.L.K.E.R RP : Alpha 0.6 Inventorys, Artifacts, and Anomalies Update Ok i know its not been long since the last update but my sleep schedule isn't great so after a long session of coding i bring you this new (Quite large) update. Artifact Hunting Revamp This has been along time coming, I have completely overhauled this system ( lets be honest the old one was extremely bare-bones). Now artifacts that spawn naturally spawn invisible, and can only be detected and seen with the right detectors. if you have the right detector equiped and you are with in 50 units of the artifact you will see a green halo around the artifact. Oh whats that you want me to make it even harder? well i did 😛 to actualy pick up artifacts you need to have the right tier of detector. Artifact Detectors Echo Detectors (As shown below) can find non-rare artifacts, artifacts with rarity greater than 0.5. the detector is also very simple it literally is just a beeper. Bear Detectors (As shown below) can find rare artifacts, artifacts with rarity greater than 0.1. The detector beeps and shows the direction of the artifact (will only show one artifact). Veles Detectors (As shown below) can find extremely rare artifacts, all known naturally spawning artifacts. The detector beeps and shows the exact location of the artifact (will show multiple if there is multiple). This detector can later be improved (Next update) to also show anomalies. Equippable Artifacts and Artifact Inventory Artifacts can now be equipped to receive special bonus' or hindrances. They will have both debuffs and buffs. Only one artifact can be equipped at a time, because the menu kept being weird when i had multiple artifacts in it. Backpacks After several people requested this i finally got round to doing it. The addition of backpacks does mean that everyones inventory size is set to 10 now by default. With backpacks however you can get up to 40 slots in your main inventory. Anomalies I have added some anomalies onto the map. I origionally added more but they caused cascading lua errors, I will try to add more before full release (hopefully we will have a new map by then). HUD Changes/Quality of life I have added hot keys for switching weapons, aswell as a 'hud loadout viewer'. when you change your weapon/equipped item it will show in the bottom right just above the Health/Armour HUD. I also added a permanent prompt of the menu controls to the bottom left, this is so new players can access the two most important things on the server. Bug Fixes Fixed Capture point % not showing correctly, the % may be a bit delayed on your screen but it updates your own personal data every 30 seconds. if it is still out of sync to much i will set it to 15 seconds. Fixed Freedom members not showing properly on PDA
  3. 1 point
    GMod S.T.A.L.K.E.R RP : Alpha 0.5 Derma/Menu Update This update took me one night of caffeine fueled fast typing to do, so this being said both this post and the update its about may be error ridden (I'm sorry about this). So i hope you enjoy this 7 am fever dream that i call a post 😛. Spawn Menu Props: Entities: I have implemented our own Spawn menu to stop certain props from being spawned. This was a major issue with our old prop blocking system, as it would still allow certain props to be spawned even if we has told it not to let them be spawned. Currently there is only a few Props and Entitys that can be spawned from our menu but i can very easily add more. Each prop will cost the player money to be spawned; explosives cost lots to be spawned, this is mainly to stop exploitation. If you have a reasonable suggestion for a prop/entity to be added, please make a suggestion or comment below. PDA Revamp I have Redone the PDA to be more compact and hopefully easier to understand. Now instead of having a page for info and a page for skills, you now have a page for Player stuff and a page for the Faction war. This faction war page has been added in place of the hud element that Duty and Freedom had previously. Now Duty/Freedom members will not know exactly which objectives they have capped but will know how many they have capped, this adds the needs for planning and scouting missions for both factions. 'Faction Strength' is the average of the 'Faction Members' Percentage and the 'Faction Controlled Locations' Percentage. 'Faction Members' Percentage is based off the percentage of online players for that faction in comparision with the opposing faction, and 'Faction Controlled Locations' is self-explanatory. This was actually quite fun to do and is by far my favourite menu that i have created 😄. Death Notice I somehow messed the normal garrys mod Kill feed up on one of the recent updates, so i made a simple one of my own. If you have any ideas for funny messages to go in this kill feed message me and i'll see about adding it 🙂 . F4 Commands/Controls Menu The attentive players may have noticed a commands button in the F4 menu that did nothing, well it now does something. I've been putting this one off for a really long time because it was essentially just data entry and copy-paste tool (Not what i call fun lol). This button will now show you all the commands and controls you need to know to play the server. I'm only going to show one picture for this because it is just text!
  4. 1 point
    GMod S.T.A.L.K.E.R RP : Alpha 0.4 Economy Update This update took longer than i expected but it is finally finished 🙂. This update is mainly based around an improved economy and doesnt include too many new and exciting features. This update means that all of the money and Items you have accumulated up until now will be removed, this should be the only time this will happen! Price Changes All prices throughout the server have been changed (In most places increased). This has been done to scale with the new barter system, make the ammo less expensive, and in general to improve replayabillity. Thank you to @ZedDxeD for helping me with the data entry. Information NPC You may have seen the info npc before but it now has been fully implemented. Flashlight As this has been requested a hell of alot, the lighter has been swapped out with a flashlight! Bank You will now be able to store up to 50K Rubles in the bank! Barter and Explosives Skill We now have an explosives skill, this means the gun skill will no longer affect explosives. We have also implemented a barter skill, this should allow for people to take up the role of traders and make money from buying other peoples items. This only affects the sell price to the vendor, not the buy price from the vendor. Bug Fixes/Misc Changes Money now drops on death, you will now have to go pick up the money of the people you kill. On Death you will drop 10% of your cash up to 50k Rubles. Capture point Data is now the same on all clients and the server. Duty and Freedom can now see which obj's are captured from anywhere on the map Whitelists have been completly fixed, this one is the main reason that this update is late.. Fixed Psuedodogs not harvesting properly Low, Mid, and High loot containers now have different models. More low tier containers are on the map
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